Hello, I’m

Leeman  
Garner

Game Developer 

Hero

ABOUT ME

ABOUT ME

Hero

Hi There! I'm Leeman Garner

Game Developer

I am a skilled Unreal Engine Technical Specialist with a passion for creating games. I have experience in building tools, programming gameplay, 3D modeling, animation, and texturing. I also develop custom pipelines and work with advanced technologies like machine learning, and robotics. My goal is to combine creativity and technical expertise to deliver exceptional experiences.

  • Freelance : Available

SERVICES

SERVICES

Game Programming

Building immersive and engaging gameplay systems using Unreal Engine, focusing on C++, Python, and advanced rendering techniques.

AI Development

Crafting intelligent systems and behaviors for games, leveraging machine learning and traditional AI approaches to create dynamic experiences.

3D Art and Animation

Expert in modeling, rigging, animation, and texturing, with a deep understanding of creating high-quality assets for real-time and pre-rendered projects.

Tools and Automation

Developing custom tools and pipelines to streamline workflows, optimize efficiency, and empower teams across game development and 3D production.

Networking and Databases

Designing and implementing robust networking systems and database solutions to support multiplayer functionality and game analytics.

Simulation and Rendering

Specializing in physics-based simulations, realistic rendering, and shader development to deliver visually stunning and technically accurate results.

RESUME

RESUME

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Experience

Technical Director

Jan 2020 - Present

Counterpunch Studios,Virtuos Games

I contributed to AAA titles like Marvel’s Midnight Suns by developing custom tools, pipelines, and game programming solutions while providing technical support and training for rendering and production workflows.

Realtime Engineer C++

Jan 2016 - December 2019

Team One

I developed cutting-edge AR, VR, and real-time configurator experiences for major brands like Lexus, Mercedes, Jacuzzi, and Kellogg’s, including programming, shader development, 3D modeling, and creating custom tools for marketing and interactive applications.

Technical Animator

Jan 2014 - December 2015

House of Moves

I led development on high-profile projects such as Mattel’s Barbie hologram toy, designing mocap pipelines, building custom plugins, and creating real-time face and body animation software for games, commercials, and VR experiences.

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Education

Art Institute University

2012

PORTFOLIO

PORTFOLIOS

portfolio
XOE Twitch

C++ / Motion Capture

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NVIDIA PROMO

Motion Capture

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NBA2k19

3D Modeling

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Spiderman

Motion Capture

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Uncharted 4

Animation Cleanup

portfolio
Virtually Dating

C++ / Mocap

contact@leemangarner.com

CONTACT ME