I am a skilled Unreal Engine Technical Specialist with a passion for creating games. I have experience in building tools, programming gameplay, 3D modeling, animation, and texturing. I also develop custom pipelines and work with advanced technologies like machine learning, and robotics. My goal is to combine creativity and technical expertise to deliver exceptional experiences.
I contributed to AAA titles like Marvel’s Midnight Suns by developing custom tools, pipelines, and game programming solutions while providing technical support and training for rendering and production workflows.
I developed cutting-edge AR, VR, and real-time configurator experiences for major brands like Lexus, Mercedes, Jacuzzi, and Kellogg’s, including programming, shader development, 3D modeling, and creating custom tools for marketing and interactive applications.
I led development on high-profile projects such as Mattel’s Barbie hologram toy, designing mocap pipelines, building custom plugins, and creating real-time face and body animation software for games, commercials, and VR experiences.
C++ / Motion Capture
Motion Capture
3D Modeling
Motion Capture
Animation Cleanup
C++ / Mocap